is a Human Computer Interaction researcher and PhD student supported by the NSF Graduate Research Fellowship and UChicago Computer Science Liew Family Fellowship. She is a part of the Human Computer Integration Lab and is advised by Pedro Lopes. Through her work, she explores how we might build the future of interactive technologies to be more sustainable and center ecological thinking. Her research interests include wearables, fabrication, haptics, sustainability, and critical making. 

Jasmine’s most recent work, Chemical Haptics, was published at User Interface Software and Technology (UIST) ‘21. In it, she explores a novel haptics approach of using chemicals to induce sensations on the skin including warming, cooling, tingling, numbing, and stinging. 

Her work has been covered by the Australian Broadcasting Corporation (ABC), The New Scientist, Gizmodo, Nerdist, Communications of the ACM, and more.

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Recent News

April 12, 2022
So excited to have submitted a new work to UIST2022. Fingers crossed it gets in, but this work has truly been a labor of love so really happy to have submitted regardless of the result.

March 18, 2022
Excited to join SIGCHI’s first Sustainability Committee! Read more about Nic Bidwell’s plans for it here

February 11, 2022
Ready to put together some fun social events as a UIST2022 Social Chair!

Read more in ‘News

Featured Publication

Chemical Haptics: Rendering Haptic Sensations via Topical Stimulants.

Jasmine Lu, Ziwei Liu, Jas Brooks, Pedro Lopes. In Proc. User Interface Software and Technology (UIST) ’21. forthcoming

We propose a new class of haptic devices that provide haptic sensations by delivering liquid-stimulants to the user’s skin; we call this chemical haptics. Upon absorbing these stimulants, receptors in the user’s skin are chemically triggered, rendering distinct haptic sensations. We identified five chemicals that can render lasting haptic sensations: tingling (sanshool), numbing (lidocaine), stinging (cinnamaldehyde), warming (capsaicin), and cooling (menthol). To enable the application of our novel approach in a variety of settings (such as VR), we engineered a self-contained wearable that can be worn anywhere on the user’s skin (e.g., face, arms, legs).  Read more in Chemical Haptics.