is a Human Computer Interaction researcher and PhD student supported by the NSF Graduate Research Fellowship and UChicago Computer Science Liew Family Fellowship. She is a part of the Human Computer Integration Lab and is advised by Pedro Lopes. Through her work, she explores how we might build the future of interactive technologies to be more sustainable and center ecological thinking. Her research interests include wearables, fabrication, haptics, virtual reality, and critical making. 

Jasmine’s most recent work, Chemical Haptics, will be published in the upcoming User Interface Software and Technology (UIST) conference. In it, she explores a novel haptics approach of using chemicals to induce sensations on the skin including warming, cooling, tingling, numbing, and stinging. 

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Recent News

10.11-14.2021 - Had an amazing time at UIST presenting Chemical Haptics and hosting the Haptics Social!
9.28.2021 - Honored to be apart of UChicago’s Graduate Recruitment Initiative Team (GRIT) as the Computer Science student representative. GRIT works to promote diversity across graduate programs.
9.22.2021 - Happy to put out the latest ACM XRDS Issue - was a pleasure working with the team as the lead editor on this issue about mental health + computing.
9.21.2021 - Enjoying my first ISWC/Ubicomp as a student volunteer - such amazing work being presented!

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Featured Publication

Chemical Haptics: Rendering Haptic Sensations via Topical Stimulants.

Jasmine Lu, Ziwei Liu, Jas Brooks, Pedro Lopes. In Proc. User Interface Software and Technology (UIST) ’21. forthcoming

We propose a new class of haptic devices that provide haptic sensations by delivering liquid-stimulants to the user’s skin; we call this chemical haptics. Upon absorbing these stimulants, receptors in the user’s skin are chemically triggered, rendering distinct haptic sensations. We identified five chemicals that can render lasting haptic sensations: tingling (sanshool), numbing (lidocaine), stinging (cinnamaldehyde), warming (capsaicin), and cooling (menthol). To enable the application of our novel approach in a variety of settings (such as VR), we engineered a self-contained wearable that can be worn anywhere on the user’s skin (e.g., face, arms, legs).  Read more in Chemical Haptics.