JASMINE LU 🌱
is a Human Computer Interaction researcher and PhD student supported by the NSF Graduate Research Fellowship and UChicago Computer Science Liew Family Fellowship. She is a part of the Human Computer Integration Lab and is advised by Pedro Lopes. Through her work, she explores how we might build the future of interactive technologies to be more sustainable and center ecological thinking. Her research interests include wearables, sustainable interaction design, and living media interfaces.
Read more in ‘About Me’
Jasmine’s most recent work, ecoEDA: Recycling E-Waste During Electronics Design, is published in the User Interface Software and Technology (UIST) ‘23 proceedings. In it, she explores how we could facilitate recycling electronic components from e-waste during the process of designing new electronic projects.
Her work has been covered by the The New Scientist, Forbes, Gizmodo, UChicago News, Nerdist, Communications of the ACM, and more.
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ecoEDA: Recycling E-Waste During Electronics Design.Jasmine Lu, Beza Desta, K D Wu, Romain Nith, Joyce Passananti, Pedro Lopes. In Proc. User Interface Software and Technology (UIST) ’23.
[ paper ] [ video ]
E-Waste is the fastest growing consumer waste-stream in the world. Inside any device that might typically become e-waste, one can find dozens to hundreds of reusable components. Despite the abundance of components in e-waste, existing electronic design tools assume users will buy all components anew. To tackle this, we created a tool called ecoEDA that facilitates component reuse during the design process. Read more in ecoEDA: Recycling E-Waste During Electronics Design.
Integrating Living Organisms in Devices to Implement Care-based Interactions.Jasmine Lu, Pedro Lopes. In Proc. User Interface Software and Technology (UIST) ’22.
[ paper ] [ video ] [ talk ]
We explore how embedding a living organism (in this case a slime mold, Physarum Polycephalum) as a functional component of a device, changes the user-device relationship. In our design, the user needs to care for the living organism (through providing food and water) in order for the device to work. When healthy, the organism participates in the device’s functionality by acting as a physical wire that enables power to the watch’s heart rate sensor. As such, caring for the device is intrinsic to its interaction design. Read more in Integrating Living Organisms in Devices to Implement Care-based Interactions.
Chemical Haptics: Rendering Haptic Sensations via Topical Stimulants.Jasmine Lu, Ziwei Liu, Jas Brooks, Pedro Lopes. In Proc. User Interface Software and Technology (UIST) ’21.
[ paper ] [ video ] [ talk ]
We propose a new class of haptic devices that provide haptic sensations by delivering liquid-stimulants to the user’s skin; we call this chemical haptics. Upon absorbing these stimulants, receptors in the user’s skin are chemically triggered, rendering distinct haptic sensations. We identified five chemicals that can render lasting haptic sensations: tingling (sanshool), numbing (lidocaine), stinging (cinnamaldehyde), warming (capsaicin), and cooling (menthol). To enable the application of our novel approach in a variety of settings (such as VR), we engineered a self-contained wearable that can be worn anywhere on the user’s skin (e.g., face, arms, legs). Read more in Chemical Haptics.
Recent NewsApril 2023
Very excited to see the HCI community at CHI and honored to be supported by the Gary Marsden Travel Award and UChicago Grad Council Research Travel Grant.
Had the loveliest time visiting my alma mater for an invited talk and workshop! So exciting to see the up and coming et al. lab!
Was incredible to see student’s final projects in a wearables workshop we ran with Chicago Public Schools students. You can read more about it here.
Read more in ‘News’
Selected PressIFL Science. Smartwatch Powered By Slime Mold Is Like Having A Tamagotchi On Your Wrist. January 2023.
UChicago News. Scientists create living smartwatch powered by slime mold. December 2022.
Forbes. This Smart Device Is A Living Organism That Changed The Users Interaction. December 2022.
The New Scientist. Artificial touch: The new tech making virtual reality more immersive. March 2022.
Communications of the ACM. A Revolution in Haptics. February 2022.
Read more in ‘Press’